As I stated above, part of my process for switching SDKs is to delete the build directory. It's a convoluted process because the VisualGDB always tries to re-generate the CMake environment every time that I make any project changes. It means that after changing the SDK version directory, I have to let it fail, exit the MS Visual Studio, delete the build sub-directory, then restart it clean. This has always worked before.My guess is that you didn't delete your build directory
The backwards incompatibilities don't appear to me that they should affect the ability to compile using the typedef C types.
What does the statement mean... "All SDK headers are now system includes" ? Is this something I need to take into account in my CMakelist.txt or .h files?
If it's relevant, my compiler is GCC 13.3.1
Statistics: Posted by ronter — Sat Aug 31, 2024 11:49 pm