Hi,
I am learning to understand the code inside pico-playground\apps\usb_sound_card.
It has the struct variables producer pool and consumer pool, what is this distinction meaning?
I have understanding about other structs such as USB descriptor specification and its purpose,
but not sure producer pool and consumer pool are why distinctive in the code.
Please tell me why?
I am learning to understand the code inside pico-playground\apps\usb_sound_card.
It has the struct variables producer pool and consumer pool, what is this distinction meaning?
I have understanding about other structs such as USB descriptor specification and its purpose,
but not sure producer pool and consumer pool are why distinctive in the code.
Please tell me why?
Statistics: Posted by yuuki — Mon Oct 07, 2024 8:33 am