I did C++ Builder until I switched to unix. Arguably the nearest thing to that is QtCreator which you may already know is cross-platform. It has a somewhat steep learning curve(*) so not worth looking at unless you find yourself needing more complex projects. If you encounter 'cmake' it could be worth considering because it can import cmake project files. I made it work for the pico, for instance.
(*) I found with C++ Builder, stuff was easy to cobble together. The learning curve would hit you later (and hard) when some PHB (pointy haired boss) would request some seemingly trivial feature. You'd then be down the VCL(**) rabbit hole rewriting low level GUI code.
(**) For others, VCL was the Visual Component Library, written in object pascal.
With QtCreator, you can't get your head around how the IDE works initially but thereafter things get easier. I've compiled it a lot. One day I'll be left in peace long enough to write a GUI app.
(*) I found with C++ Builder, stuff was easy to cobble together. The learning curve would hit you later (and hard) when some PHB (pointy haired boss) would request some seemingly trivial feature. You'd then be down the VCL(**) rabbit hole rewriting low level GUI code.
(**) For others, VCL was the Visual Component Library, written in object pascal.
With QtCreator, you can't get your head around how the IDE works initially but thereafter things get easier. I've compiled it a lot. One day I'll be left in peace long enough to write a GUI app.
Statistics: Posted by swampdog — Fri Mar 15, 2024 7:40 pm